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Ethnography


Mass Innovation: Interface as Infrastructure

By Richard Thomas

People tinker, they build, remix, they repurpose, reverse and perverse engineer. They crack open the housing. Look under the hood. They view the source. We have always made things, and have been defined by what we make and how it was made. Today the ‘refresh rate’ of the majority of physical objects is in line [...] Read more...

ideck

3 factors in making great products that people love: A simple user experience, design around socialability and sustainability, and uncovering pleasure associated with a product.

By Idris Mootee

What does a product designer need to do to create things that people desire? Things that jump out from the sea of sameness and justify a premium price? Can design change the elasticity of products and shape the demand curve? If yes, then what’s the use of conducting quantitative research when consumers are not inspired [...] Read more...

matt1

From Touch To Feel

By Mathew Lincez

This is a kick off post to a series that will be exploring the shift from touch to feel as both context and concept for the design of new products, services, systems and experiences.  The series will question “touch” and the touch context from a variety of perspectives; and mix, muse, and compare as to [...] Read more...