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03. the consumer mind.
beyond objects. beyond products.

Branded material objects were once seen as the means of satisfying material, psychological and social needs. It's not that simple anymore.

Today's consumer has many roles to play.The 'consumer as explorer' exhibits different charactistics and possesses different needs than the 'consumer as creator'. Understanding these roles in the context of one's brand, products and services elevates engagement and relationship value by matching user-experience design to the consumer's state of mind.

 
  « 02. the 4 c's       04. transmedia storytelling»
 
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